![]() You can add even more block breaks or use multiple lift hills to allow even more trains, but that usually requires some more planning and is usually only worth it for extremely long coasters. adding a block break section at the end of the track.With rollercoasters you can double the throughput by using two trains. When you remove some of the animations, the ride will be a bit less exciting, but will be over quicker. The default programs can be quite long for some rides. Non-tracked rides often have a program of animations which you can customize on the "Sequence" tab.When you can optimize the ride to have a higher throughput, you can prevent bad thoughts from waiting too long and make it far more profitable. The root cause of the problem is often that the ride isn't as efficient as it could be. ![]() And besides, shorter queues also have the advantage that it is easier to get a 100% queue scenery rating.īut that only fixes the symptom and still generates "queue is full" negative thoughts. ![]() Ideally a queue should just be long enough to buffer one full load, plus a few extra meters to compensate for irregular inflow of guests. People won't queue then and look for other things to spend their money on. The easy solution is to make the queue shorter.
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